Thursday, July 30, 2009

Velvet Assassin



Players take control of Violette Summer, a beautiful but deadly spy deep behind enemy lines with no support or official backing from the British Government. Gameplay employs techniques similar to Ubisoft's Splinter Cell range of games. When the game begins, Violette is seen from above, lying in a hospital bed after a mission gone terribly wrong. There are morphine syringes scattered across her bed, and the influx of drugs in her system creates a series of dreams that let her recount her past missions. Players have to hide in the shadows in order to avoid being detected. As a stealth-based game, lighting plays an important role. The HUD provides players with a silhouette of Violette which can be in one of three states. Purple means she is hidden in the shadows and invisible to enemies. White means she is exposed in light, but not yet detected. Red means she has been spotted and enemies are seeking out her position. If she is detected, she will either have to fight off the guard or escape.

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